AI Insights · Timothy · April 2024
Top 5 Cooking Games in UAE: Q1 2024 Performance
Discover the performance trends of the top 5 cooking games in the UAE for Q1 2024, with insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 cooking games in the United Arab Emirates have shown varied performance metrics. Here's a closer look at the trends in weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Pizza Ready! from Supercent, Inc. saw a significant rise in weekly revenue, starting at $43 in the first week of January and peaking at around $480 in the last week of March. Weekly downloads also experienced a notable increase, growing from 7.6K in early January to an impressive 25.8K by the end of March. The game’s weekly active users mirrored this growth, expanding from 15.3K to approximately 43.4K over the same period.
Sandwich Runner by DWANGO Co., Ltd. maintained a steady performance in weekly downloads, ranging between 2.2K and 4.2K throughout the quarter. Active users remained relatively stable, starting at 33.1K in early January and ending at 33.5K in late March.
Good Pizza, Great Pizza, published by TAPBLAZE, showed a gradual increase in weekly revenue, beginning at $56 in the first week of January and reaching $232 by the end of March. Weekly downloads saw a slow but steady rise, from 2.3K to 3.1K over the quarter. Active users also increased, starting at 7.2K and growing to nearly 8K by the end of March.
Cooking Fever: Restaurant Game from Nordcurrent UAB demonstrated consistent weekly revenue, starting at $687 and peaking at around $1.2K in mid-March. Weekly downloads remained stable, ranging from 1.3K to 2.7K. Active users showed a steady increase, starting at 18.8K and reaching 19.4K by the end of March.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. had a strong performance in weekly revenue, starting at $1.2K and maintaining around $1.3K towards the end of the quarter. Weekly downloads fluctuated between 1.2K and 2.4K. Active users were stable, starting at 22.4K and ending at 19.8K.
For more detailed insights and data, visit Sensor Tower.